De Zerbi's Take on Numerical Overload: From the Collective to the Individual

Updated: 03 Oct 2026

A De Zerbi session built around a single thread: numerical overload, worked at collective scale, then individual scale, before returning to a full game. 4 drills, one genuine progression.

De Zerbi's Take on Numerical Overload: From the Collective to the Individual

Roberto De Zerbi is known for an idea that is simple to state and hard to execute: invite the opponent to press so you can find the space they leave behind. For that to work, players need to keep the ball in tight spaces, pick the right moment to play, and finish once the space is found.

Here is the session, followed by its analysis and a few ways to adapt it to your group.

The Complete Roberto De Zerbi Session (70 min)

Circulation, Positional Play and the Overlap, the De Zerbi Way

70 min 4 drills

Three drills and a warm-up drawn from separate Roberto De Zerbi sessions, brought together here to work in sequence on circulation in a tight space, playing out under a numerical overload, then wide combination play into a cross.

#1 Warm-up: Possession with numerical advantage and defensive pressing

15 min 12-16 players Warm-up
Mark out 2 zones of 20m per side (the separation area + an adjacent equivalent area). Form 2 teams of 6. Only 6 against 4 players can play in one zone.

The team with the numerical advantage (red) must try to keep possession against the 5 defenders (blue). If the blues manage to recover the ball, they must pass it to their teammates who stayed in the other zone and join them there to maintain possession. That's when 4 of the 6 reds must then try to recover the ball in the other zone.

Remind your players that pressing is a collective action and not individual. It must be done in a coordinated manner to be effective.
Themes linked to this drill
Pressing Overload

#2 Rotation Through the Central Pivot With a Cut Between Two Cones Before the Shot

15 min 6-24 players Technical
Mark out a 10 m x 15 m area. Set up two cones on the central axis of the pitch, spaced to form a small passage, and a mini-goal on the opposite side. Position further cones to mark the starting posts, with balls available at the starting post. Spread your players across four positions: the player at the starting post (with the ball supply), the central pivot (between the two cones), and two further players on the same side of the pitch, one set back, the other further forward.

The drill runs as follows:

  1. The player at the starting post plays an inside pass to the central pivot.
  2. The central pivot lays it off first-time back to the passer, who has stepped forward in the meantime.
  3. The passer immediately plays a firm vertical pass to the forward player.
  4. The forward player plays it to the player set back.
  5. The player set back plays a diagonal pass to the central pivot.
  6. The central pivot quickly cuts through the two cones using a body feint, then shoots into the mini-goal.
  7. After the shot, players rotate one position: the initial passer takes the central pivot's spot, the central pivot (who just shot) moves to the set-back position, the set-back player moves up to the forward position, and that player joins the queue at the starting post.
Variant
Require the finish with the weaker foot every other rep, to build technical versatility on the conclusion.
Themes linked to this drill
Shooting Circuit Passes

#3 7v4 Overload With joker-Led Build-Up

20 min 10-26 players Small-sided games
Mark out a rectangle of roughly 16.5 m x 13 m, split into two equal zones by a dashed halfway line marked with cones. Position four players in possession along the outer sides of the rectangle, two on each side (one per zone), to provide width. Add three jokers, always playing for the team in possession: a deep joker, on the back outer line; a pivot joker, free in the middle of the setup on the halfway line; and a high joker, on the front outer line, opposite the deep joker. Inside the rectangle, place four defenders, split two per zone to close the central passing lanes.

The drill runs as follows:

  1. The team in possession and the three jokers combine to create a constant 7v4 overload against the defenders.
  2. The ball must progress from the deep joker to the high joker, either through an inside pass via the pivot joker, or via the wide outlets on the sides.
  3. The four defenders press the ball carrier to close passing angles and cut the connection between the two zones.
  4. Before playing inside, the ball carrier puts a foot on the ball to draw in the nearest defender and open the space behind them.
  5. As soon as the space opens up, the team plays in one or two touches to quickly switch play into the other zone.
  6. If the defenders win the ball, they immediately look to keep possession or find an outlet to swap roles with the team that just lost the ball, according to the series set by the coach.
Variant
Limit the pivot joker to a mandatory one touch, to raise the demand for constant scanning before receiving.
Themes linked to this drill
Scanning Passes

#4 Wide Combination Into an Overlap and a Cross

20 min 10-28 players Tactical
On a half pitch, set up a full-size goal with a goalkeeper. Position 5 mannequins representing the opposing block: two off to the right (an opposing full-back and midfielder), one on the axis at the edge of the box, and two mirrored on the left. Mark two central starting cones near the center circle, each with a ball supply. Build your group around six positions: the distributor, at the starting cone; the inside link, slightly withdrawn in the half-space; the winger, in the outer channel level with the second mannequin; an attacker at the near post; and an attacker at the far post. Keep a reserve distributor at the opposite cone, ready to reproduce the sequence on the left.

The drill runs as follows:

  1. The distributor plays a firm diagonal pass to the winger.
  2. The winger lays it off first-time inside to the link player.
  3. As soon as the lay-off is played, the winger overlaps around their outer mannequin, sprinting toward the byline.
  4. The link player slides a through ball into the winger's run, weighted so as not to catch them offside.
  5. As soon as the through ball is played, the link player follows up with a support run toward the edge of the box, the attacker dives to the near post, and the opposite attacker closes the far post.
  6. The winger delivers a cross, low or driven, into the box.
  7. One of the three players arriving finishes first-time in front of the goalkeeper.
  8. After the action, positions rotate: the distributor takes the link player's spot, the link player moves up to the winger's spot, and the winger collects their ball to return to the starting cone.
Variant 
Reproduce the same sequence symmetrically on the left, from the opposite starting cone, to work the automatism on both sides of the pitch.
Themes linked to this drill
Shooting Offensive combinations Passes

Structure Analysis

The warm-up (15 minutes) sets up numerical overload in its simplest form: keeping the ball with an advantage against a defensive press. The whole group plays, with real opposition.

The rotation through the central pivot (15 minutes) drops back to the individual level. In a 10 m x 15 m space, four positions rotate around a pivot: pass, first-time lay-off, vertical pass, diagonal pass, then a cut between two cones and a shot. There's no opposition: the goal is to make the action clean and quick.

The 7v4 with floater-led build-up (20 minutes) climbs back to the collective. Three floaters in precise roles (deep, pivot, high) let the ball circulate from one end of the rectangle to the other. The carrier deliberately holds the ball to draw in a defender before playing inside.

The wide combination (20 minutes) is played against mannequins. The winger lays it off inside, overlaps, receives a through ball and crosses, while three players occupy the finishing zones.

What links these drills is the link player. The pivot in the rotation, the pivot floater in the 7v4 and the inside midfielder in the combination all play the same role: receive through the middle and move the ball forward. The principle is also the same in the last two drills: draw in before playing, to free a teammate behind the opponent.

One point of caution: numerical overload is only explicit in the warm-up and the 7v4. In the technical rotation and the combination, there's no overload to exploit, so timing and quality of execution make the difference.

What This Session Works On

  1. Fast circulation through the middle, via a link player
  2. Body orientation and scanning before receiving
  3. Drawing an opponent in before playing, rather than rushing the pass
  4. The timing of runs during an overlap, neither too early (offside) nor too late
  5. Occupying all three finishing zones at once on a cross

Common Mistakes to Avoid

  • Speeding up the technical rotation too early. The cut only has value if it's clean: slow it down at first, then speed it up.
  • Letting the 7v4 turn into a plain rondo. Without the distinct floater roles (deep, pivot, high), the drill loses its goal of circulating from one end of the pitch to the other.
  • Triggering the overlap too early. In the combination, a winger who starts before the pass ends up offside.
  • Forgetting to rotate positions. In both rotating drills, every player should cycle through all positions.

Adapting This Session to Your Group

For a younger group (U14-U16), keep the warm-up and the rotation, and drop the small-sided game to 7v3 to make playing out more accessible. With a smaller squad, the technical rotation runs from 4 players as a station while another group works on the small-sided game. If you need to shorten the session, keep the warm-up, the 7v4 and the combination, and save the technical rotation for another session.

Frequently asked questions

#1 Why do the three floaters in the 7v4 hold fixed positions (deep, pivot, high) rather than roam freely across the pitch ?

Fixed positions guarantee that the two halves of the rectangle always stay connected through a relay, wherever the ball is. Free-roaming floaters could bunch up on the same side out of habit, which would break exactly the end-to-end circulation the drill is meant to produce. 

#2 How does the pivot's role in the technical rotation differ from the pivot floater's role in the 7v4 ?

Both receive through the middle, but for different purposes. In the technical rotation, the pivot beats a fixed reference point, the two cones, before shooting. In the 7v4, the pivot floater isn't trying to beat anyone: their role is to relay the ball from one half of the pitch to the other.

#3 Why is the timing of the overlap treated with so much demand in the final combination ?

A run triggered too early in a tight channel runs straight into offside, since the space between the winger and the last defensive line is narrow there. That tightness is what makes timing more decisive here than in a more open game situation.

#4 Why does the ball carrier deliberately hold the ball in the 7v4, instead of playing as soon as possible ?

That pause draws a defender out of position, opening up a space or passing lane that wasn't there a moment before. Playing too quickly would mean passing into a situation that's still closed. 
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